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A visual history of Nintendo consoles

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nintendo mario switch reveal

Nintendo’s future has arrived. It’s called the Switch, and, true to its name, it blurs the line between home console and portable gaming machine.

We can’t say how good the new device will be just yet, but on concept alone, it looks neat.

This is far from the first time we’ve said that about a Nintendo console. The Japanese giant has earned legendary status among gaming fans for making machines — and a whole lot of games — that aren’t quite like their peers.

Some of those have brought massive success; others have led to total failure. Though we don’t know where the Switch will land in that spectrum, it appears to continue the company’s penchant for doing its own thing.

To show you what we mean, here’s a quick look back at the hardware Nintendo has released over the years.

SEE ALSO: A brief history of Apple killing standards you loved — and others you didn't

Before there was the NES, there was the Color TV-Game. Nintendo first dipped its toes into console gaming by launching five of these Japan-only rectangles between 1977 and 1980.

There were no cartridges or discs here, so you could only play whatever was loaded onto the system by default. The first of the bunch was built in partnership with Mitsubishi, and included a simple game called "Light Tennis"— which you might know as "Pong."



Before there was the Game Boy, meanwhile, there was the Game & Watch.

Again, this was a series of handhelds, with each one capable of playing one simplified game on a tiny LCD display. Sixty different models were made in total, and Nintendo sold roughly 43 million units between 1980 and 1991.



Now we get to the familiar stuff. Nintendo built on the success of its various arcade tiles with the 1983 launch of the Family Computer (or Famicom) in Japan. Two years later, it released an American version, known as the Nintendo Entertainment System (NES).

After a massive, years-long recession, it's hard to understate just significant this thing was for the gaming industry. It standardized business models, gave home to several iconic hits, and made Nintendo a titan in its field.



See the rest of the story at Business Insider

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